Inspiration
The inspiration behind Reactor Core came from brainstorming ways to test players’ reflexes under pressure. Since the “Split Second” theme emphasizes quick decision-making, we wanted to design a game where one mistake could tip the balance. The reactor’s unstable temperature provided the perfect metaphor: players must react instantly to catch orbs and manage heating and cooling. Every orb caught or missed has a split-second impact on the reactor’s stability, forcing players to constantly adjust. This makes the gameplay not only about survival, but also about precision, speed, and maintaining control in a rapidly changing environment.
Gameplay
In Reactor Core, players control a paddle to catch falling orbs that either heat or cool the reactor. Each orb caught directly affects the reactor’s temperature, and missing one risks instability. The challenge is to keep the core between 0°C and 100°C, with the optimal range of 20°C–80°C. As time passes, orbs fall faster, and Spark Mode introduces sudden bursts of difficulty, demanding sharp reflexes and split-second reactions. Scoring combines survival time and orb control, rewarding precision and quick thinking.
How It Was Built
We built the game using React, where the UI and game logic were structured into reusable components. The project was set up with Vite, which gave us a faster development workflow, hot-reloading, and efficient builds compared to traditional setups. For the backend, we used Supabase to store and manage user data such as scores and progress, making it easy to integrate database functionality with our frontend.
Built with
We used Tencent Cloud EdgeOne to host and deliver the game website, taking advantage of its edge network to ensure fast loading times and reliable content delivery for users.

