Inspiration
I wanted to capture the feeling of a “Split Second,” where players must make rapid decisions under pressure. The core concept challenges player’s reflexes with mechanics that revolve around timing and precision, while the fast-paced dashing combat keeps the intensity high. Beyond gameplay, we also wanted the experience itself to be fast and easy to access, so we designed it as a multi-platform game playable on both PC and mobile with adaptive input. Using EdgeOne Pages, we could seamlessly deploy the WebGL build online, making it instantly accessible through a browser reinforcing the spirit of “Split Second” by letting players take a leap and play without barriers.
Gameplay
Players wall jump through arenas, slash enemies in rapid combos, and face escalating challenges. The gameplay combines precise timing, reaction-based combat, and dynamic enemy phases, rewarding skillful play with high scores and leaderboard ranking.
How It Was Built
The game was built using Unity Engine with free assets from the Unity Asset Store for art and visuals. The gameplay was prototyped early to capture fluid, fast-paced action and play-tested to ensure the tension of “split second” decisions. We then built the game with Unity (WebGL) for cross-platform play, optimizing input and mechanics for both mobile and PC. After generating the WebGL build, we deployed it on EdgeOne Pages with integrated leaderboard features connected and stored via KV storage service.
Built with
We used EdgeOne Pages to deploy and serve our WebGL build globally with low latency, and KV Storage to manage and persist real-time leaderboard data.

